Draw Steel · Ability

Blood for Blood! (5 Ferocity)

Fury · Lv 1

Action
Main action
Distance
Melee 1
Target
One creature or object
Cost
5 Ferocity
  • Melee
  • Strike
  • Weapon

See how well they fight after you've bled them dry.

Power Roll + Might

≤11
4 + M damage; M < WEAK, bleeding and weakened (save ends)
12-16
6 + M damage; M < AVERAGE, bleeding and weakened (save ends)
17+
10 + M damage; M < STRONG, bleeding and weakened (save ends)

Power Roll + Might:

≤11: 4 + M damage; M < WEAK, bleeding and weakened (save ends)

12-16: 6 + M damage; M < AVERAGE, bleeding and weakened (save ends)

17+: 10 + M damage; M < STRONG, bleeding and weakened (save ends)

Effect: You can deal 1d6 damage to yourself to deal an extra 1d6 damage to the target.

  • Official
  • Dscl
  • Level 1
  • Fury
  • Melee
  • Strike
  • Weapon